nerolearn.blogg.se

Melty blood replay player
Melty blood replay player









melty blood replay player
  1. Melty blood replay player Offline#
  2. Melty blood replay player ps3#

When attempting a Gunflame FRC, there are four possibilities: 1. There will also be different timings for how long the button presses are held for and which buttons are pressed, and so on and so forth.

melty blood replay player

It’s a two-frame window- even the best players will always drop the input. Other players will always have different timings for Gunflame FRC. This can be used for additional combo pressure, oki, blockstrings, to bait a jump, and so on. Gunflame FRC has an FRC point on frames 14 and 15 of the animation where, if canceled for 25 meter, allows Sol to act immediately and follow the projectile. The main target of our investigation was Gunflame FRC, given that it was one of the easiest points of comparison between each Sol player.

Melty blood replay player Offline#

I later asked Honnou, ElvenShadow, and Skeletal Minion for help identifying information about JasonRiot- Elven and Skeletal if they knew of any offline results for him, and Honnou if he could help me identify potential signs of cheating. I was eventually notified and asked to inspect the input files as well. The frame perfect consistency and playstyle was found to be similar to ALF and Pmage, whereas the various other top level Sol players were nowhere near as consistent with their tight inputs as Jason. They began to search through JasonRiot’s replays, as well as comparisons between ALF and Pmage, and other Sol players like Ohiro, Burount, and Luke, to find any similarities or differences in their input methods. On further investigation, Saphri and Mole found other discrepancies, like frame-perfect Gunflame FRCs including a bizarre OS that always had the exact same timings, and in particular a Gunflame FRC with a negative edge Fafnir buffered in. JasonRiot’s Gunflame FRC Negative Edge Fafnir. While it is plausible that someone new to the game could grow very quickly due to having a lot of time to play and learn over the course of several years, Jason seems to have earned his notoriety during the end of the first year of GGPO+R being out. Jason’s rise to prominence coincides with when players like ALF and Pmage were outed using cheat engine to play online with scripts/custom macros. Jason has already been banned from the main +R Discord for belligerent behavior.

Melty blood replay player ps3#

Jason claims that the offline input delay on a PS3 is worse/higher than the input delay online when playing on GGPO+R. He’s offered a variety of reasons, from being busy with work to not being willing to play on an offline setup. Jason currently refuses to play offline events. To my knowledge, no major players exist in the current +R community that would be able to identify JasonRiot from offline. JasonRiot became well known during the COVID era of online FGC competition whereas he was relatively unknown before, due to living in an area (Mobile, Alabama) too far from major events or weeklies. He is perhaps most notable for dozens of netplay wins over the course of the past year, especially in prestigious netplay events such as GDO, BBB, and WNF. JasonRiot is a prominent Sol player in GGPO+R netplay. This is a companion document to the video, “On JasonRiot and WNF.” This is regarding my ban on JasonRiot due to evidence, which I believe to be convincing, of him using scripts and custom macros during online gameplay, especially during tournament play. An apology video exists in its place that also goes over the evidence found that cleared Jason of cheating. This document will continue to exist for transparency and posterity, but the companion video has since been privated. EDIT: JasonRiot has been unbanned almost as fast as he had been accused, due in no small part to the excellent counter-investigation led by OmegaTomHanksFL and OreoSpeedwagon.











Melty blood replay player